However, I could not find the text in the game, which I found very strange. I then loaded my savegame to check if the dagger was successfully modified.Īfter examining the code again, I found that I had in fact, edited the cut version of the dagger and NOT the one used in the standard game. (note, after here, the post was dynamically updated as I did these things) I returned to it, hex edited it once more, and ran it through PCSX2. Hex editor, away! I examined the game code, found lots of in-game items that were cut or never quite finished.Īfter hex editing the name of the Dagger (the default weapon) and the description, I reinserted it into the ISO, then ran it through PCSX2.Īfter that, the project came to a complete halt, as no one on the PS2 modding scene was active to make a tool.Īfter discussing modding Saint's Row The Third, a friend mentioned some stuff about how ISOs are in binary format, and how everything is laid out for hex editing.
However, after ripping the DATA.DAT file (the archive that holds all the data), I quickly found that it's uneditable with conventional tools.
So far, I've managed to get my PS2 to read backed-up/modded games, I've ripped my Dark Cloud game and examined the code. This is basically going to be a repository for information of my modding of Dark Cloud, a project I've been working on for quite a while.