Dark cloud 2 save editor

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However, I could not find the text in the game, which I found very strange. I then loaded my savegame to check if the dagger was successfully modified.Īfter examining the code again, I found that I had in fact, edited the cut version of the dagger and NOT the one used in the standard game. (note, after here, the post was dynamically updated as I did these things) I returned to it, hex edited it once more, and ran it through PCSX2. Hex editor, away! I examined the game code, found lots of in-game items that were cut or never quite finished.Īfter hex editing the name of the Dagger (the default weapon) and the description, I reinserted it into the ISO, then ran it through PCSX2.Īfter that, the project came to a complete halt, as no one on the PS2 modding scene was active to make a tool.Īfter discussing modding Saint's Row The Third, a friend mentioned some stuff about how ISOs are in binary format, and how everything is laid out for hex editing.

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However, after ripping the DATA.DAT file (the archive that holds all the data), I quickly found that it's uneditable with conventional tools.

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So far, I've managed to get my PS2 to read backed-up/modded games, I've ripped my Dark Cloud game and examined the code. This is basically going to be a repository for information of my modding of Dark Cloud, a project I've been working on for quite a while.